Playful turtle geometry
Delivery time: 2 - 3 business days
Quantity:
HUF 4,290
Description
We recommend this book to preschool, elementary, and high school kids, as well as their parents, and even more so their teachers, who are willing to play computer games together — not ready-made, factory games. The Logo is the leg of your computer. “The world of the computer is structurally exactly like the informal world of oral learning for children,” the reviewer of this book quotes Seymour Papert as saying. This recognition shaped the pedagogical role of the Logo programming language. The true educational success and international popularity of the Logo is mainly due to the turtle graphics. Nowadays, the personal computer has become an everyday device and no one is surprised that small children are juggling the keyboard. However, many people suspect and even know that children are not getting close to the essence of a computer just by using game programs. The computer is really not just a game, but a tool for thinking, an intensive developer of the ability to learn. The main benefit and merit of the Logo programming language is that playing with it is one of the probably best ways to implement Pólya's school of thought. The pedagogical role of the Logo was first described by Seymout Papert in his book Éprrésés, which was published in Hungarian in 1988. The disseminator and developer of Papert's ideas is Károly Farkas, who has been a committed advertiser since the publication of the Logo idea in Hungary. A summary of several decades of work in the book Turtle Geometry. The book is mainly a list of pedagogical and methodological advice and examples. His mathematical, informatics and methodological ideas were proved in practice. The methodological elements developed by the author and his colleagues have become well-known in public education, many places use the Robot game, the Turtle Garden, and the personification of the turtle. However, by presenting novel examples, the book also helps to educate the Logo for all ages, students, teachers, parents. This prevents infophobia (IT relationship) from developing after matphobia. It shows how to play with the concepts of mathematics, programming that are considered extremely difficult. The spectacular visual world is an important part of the Logo. It would have cost a lot to illustrate the book with color pictures, but by downloading the file www.szak.hu/Logokepek.zip and extracting the compressed folder, readers can download the pictures in the book to their computer.
publisher | Major Publisher |
---|---|
writer | Farkas Károly |
scope | 280 |
volume unit | oldal |
ISBN | 9789639863231 |
year of publication | 2011 |
binding | carton |
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A Zamnia hírlevélre való feliratkozással megerősítem, hogy betöltöttem a 16. életévemet.